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Text File  |  1995-06-30  |  3.8 KB  |  138 lines

  1. load_object "../Objects/83_camaro.obj"
  2.  
  3. motion.x_rotate = 0
  4. motion.y_rotate = 0
  5. motion.z_rotate = 0
  6. render.prim_type = solid
  7. render.face_culling = off
  8. render.face_dist = on
  9. render.raster_op = copy
  10. render.hlhsr_mode = on
  11. markers.marker_type = dot
  12. markers.marker_color = 0 1 0
  13. markers.antialiasing = arbitrary_bg
  14. markers.scale_factor = 10
  15. markers.color_selector = context
  16. lines.line_color = 0 1 0
  17. lines.antialiasing = arbitrary_bg
  18. lines.line_width = 1
  19. lines.endpoint_style = butt
  20. lines.join_style = miter
  21. lines.miter_limit = 0.5
  22. lines.line_style = solid
  23. lines.line_pattern = dotted
  24. lines.alt_line_color = 1 1 1
  25. lines.color_selector = context
  26. lines.color_interp = off
  27. front_surf.color = 0.05 0.2 0.6
  28. front_surf.fill_style = solid
  29. front_surf.stipple_pattern = horizontal
  30. front_surf.color_selector = context
  31. front_surf.illum = per_vertex
  32. front_surf.light_component = ambient diffuse specular
  33. front_surf.ambient = 0.2
  34. front_surf.diffuse = 0.8
  35. front_surf.specular = 1
  36. front_surf.specular_color = 1 1 1
  37. front_surf.specular_power = 20
  38. front_surf.transp_method = none
  39. front_surf.transp_blend_eq = none
  40. front_surf.transparency = 0
  41. back_surf.color = 0.2 0.2 0.2
  42. back_surf.fill_style = solid
  43. back_surf.stipple_pattern = horizontal
  44. back_surf.color_selector = context
  45. back_surf.illum = per_vertex
  46. back_surf.light_component = ambient diffuse
  47. back_surf.ambient = 0.2
  48. back_surf.diffuse = 0.2
  49. back_surf.specular = 1
  50. back_surf.specular_color = 1 1 1
  51. back_surf.specular_power = 20
  52. edges.show_edges = off
  53. picking.picking = off
  54. depth_cue.mode = none
  55. model_clipping.num_planes = 0
  56. annotation.show = off
  57.  
  58. obj_colors.part_color "Global" = 0.05 0.2 0.6
  59.  
  60. render.face_dist "rdglass" = off
  61. render.face_dist "glass" = off
  62. render.face_dist "ldglass" = off
  63. obj_colors.part_color "rlights" = 0.5 0 0
  64. obj_colors.part_color "rdglass" = 0.18 0.2 0.24
  65. obj_colors.part_color "trim" = 0 0 0
  66. obj_colors.part_color "markers" = 0.8 0.55 0.1
  67. obj_colors.part_color "hlights" = 1 1 1
  68. obj_colors.part_color "bottom" = 0.14 0.12 0.1
  69. obj_colors.part_color "glass" = 0.18 0.2 0.24
  70. obj_colors.part_color "handles" = 0.8 0.8 1
  71. obj_colors.part_color "ldglass" = 0.18 0.2 0.24
  72. obj_colors.part_color "lfrim" = 0.5 0.5 0.6
  73. obj_colors.part_color "lftire" = 0.1 0.1 0.1
  74. obj_colors.part_color "rfrim" = 0.5 0.5 0.6
  75. obj_colors.part_color "rftire" = 0.1 0.1 0.1
  76. obj_colors.part_color "brims" = 0.5 0.5 0.6
  77. obj_colors.part_color "btires" = 0.1 0.1 0.1
  78. front_surf.specular_power "lftire" = 10
  79. front_surf.specular_power "rftire" = 10
  80. front_surf.specular_power "btires" = 10
  81. front_surf.transp_method "rdglass" = screen_door
  82. front_surf.transp_method "glass" = screen_door
  83. front_surf.transp_method "ldglass" = screen_door
  84. front_surf.transparency "rdglass" = 0.5
  85. front_surf.transparency "glass" = 0.5
  86. front_surf.transparency "ldglass" = 0.5
  87.  
  88. front_surf.illum "hlights" = none
  89. front_surf.illum "markers" = none
  90. front_surf.illum "rlights" = none
  91.  
  92.  
  93.  
  94. global.background_color = 0.05 0.1 0.3
  95. view.center_x = 0
  96. view.center_y = -0.25
  97. view.center_z = 0
  98. view.object_center = use_slider
  99. view.object_scale = full_screen
  100. view.view_scale = 1
  101. view.z_clip_scale = 0.2
  102. view.perspective = 0.25
  103. env.floor = fine_grid
  104. env.floor_color = 0.2 0.2 0.2
  105. env.floor_prim_type = solid
  106. env.floor_position = 0
  107. env.shadow = on
  108. env.shadow_darkness = 0.15
  109.  
  110. lighting.switch[0] = on
  111. lighting.type[0] = ambient
  112. lighting.color[0] = 1 1 1
  113.  
  114. lighting.switch[1] = on
  115. lighting.type[1] = directional
  116. lighting.color[1] = 0.2 0.2 0.3
  117. lighting.direction[1] = 0.2 -0.5 -0.5
  118.  
  119. lighting.switch[2] = on
  120. lighting.type[2] = spot
  121. lighting.color[2] = 1 1 0.7
  122. lighting.direction[2] = 0.2 -0.5 -0.5
  123. lighting.position[2] = 0 1 1
  124. lighting.atten_1[2] = 1
  125. lighting.atten_2[2] = 0
  126. lighting.angle[2] = 1.8
  127. lighting.exponent[2] = 12
  128.  
  129. lighting.switch[3] = on
  130. lighting.type[3] = spot
  131. lighting.color[3] = 1 1 0.7
  132. lighting.direction[3] = 0.2 -0.5 -0.5
  133. lighting.position[3] = 0 1 1
  134. lighting.atten_1[3] = 1
  135. lighting.atten_2[3] = 0
  136. lighting.angle[3] = 1.8
  137. lighting.exponent[3] = 12
  138.