home *** CD-ROM | disk | FTP | other *** search
- load_object "../Objects/83_camaro.obj"
-
- motion.x_rotate = 0
- motion.y_rotate = 0
- motion.z_rotate = 0
- render.prim_type = solid
- render.face_culling = off
- render.face_dist = on
- render.raster_op = copy
- render.hlhsr_mode = on
- markers.marker_type = dot
- markers.marker_color = 0 1 0
- markers.antialiasing = arbitrary_bg
- markers.scale_factor = 10
- markers.color_selector = context
- lines.line_color = 0 1 0
- lines.antialiasing = arbitrary_bg
- lines.line_width = 1
- lines.endpoint_style = butt
- lines.join_style = miter
- lines.miter_limit = 0.5
- lines.line_style = solid
- lines.line_pattern = dotted
- lines.alt_line_color = 1 1 1
- lines.color_selector = context
- lines.color_interp = off
- front_surf.color = 0.05 0.2 0.6
- front_surf.fill_style = solid
- front_surf.stipple_pattern = horizontal
- front_surf.color_selector = context
- front_surf.illum = per_vertex
- front_surf.light_component = ambient diffuse specular
- front_surf.ambient = 0.2
- front_surf.diffuse = 0.8
- front_surf.specular = 1
- front_surf.specular_color = 1 1 1
- front_surf.specular_power = 20
- front_surf.transp_method = none
- front_surf.transp_blend_eq = none
- front_surf.transparency = 0
- back_surf.color = 0.2 0.2 0.2
- back_surf.fill_style = solid
- back_surf.stipple_pattern = horizontal
- back_surf.color_selector = context
- back_surf.illum = per_vertex
- back_surf.light_component = ambient diffuse
- back_surf.ambient = 0.2
- back_surf.diffuse = 0.2
- back_surf.specular = 1
- back_surf.specular_color = 1 1 1
- back_surf.specular_power = 20
- edges.show_edges = off
- picking.picking = off
- depth_cue.mode = none
- model_clipping.num_planes = 0
- annotation.show = off
-
- obj_colors.part_color "Global" = 0.05 0.2 0.6
-
- render.face_dist "rdglass" = off
- render.face_dist "glass" = off
- render.face_dist "ldglass" = off
- obj_colors.part_color "rlights" = 0.5 0 0
- obj_colors.part_color "rdglass" = 0.18 0.2 0.24
- obj_colors.part_color "trim" = 0 0 0
- obj_colors.part_color "markers" = 0.8 0.55 0.1
- obj_colors.part_color "hlights" = 1 1 1
- obj_colors.part_color "bottom" = 0.14 0.12 0.1
- obj_colors.part_color "glass" = 0.18 0.2 0.24
- obj_colors.part_color "handles" = 0.8 0.8 1
- obj_colors.part_color "ldglass" = 0.18 0.2 0.24
- obj_colors.part_color "lfrim" = 0.5 0.5 0.6
- obj_colors.part_color "lftire" = 0.1 0.1 0.1
- obj_colors.part_color "rfrim" = 0.5 0.5 0.6
- obj_colors.part_color "rftire" = 0.1 0.1 0.1
- obj_colors.part_color "brims" = 0.5 0.5 0.6
- obj_colors.part_color "btires" = 0.1 0.1 0.1
- front_surf.specular_power "lftire" = 10
- front_surf.specular_power "rftire" = 10
- front_surf.specular_power "btires" = 10
- front_surf.transp_method "rdglass" = screen_door
- front_surf.transp_method "glass" = screen_door
- front_surf.transp_method "ldglass" = screen_door
- front_surf.transparency "rdglass" = 0.5
- front_surf.transparency "glass" = 0.5
- front_surf.transparency "ldglass" = 0.5
-
- front_surf.illum "hlights" = none
- front_surf.illum "markers" = none
- front_surf.illum "rlights" = none
-
-
-
- global.background_color = 0.05 0.1 0.3
- view.center_x = 0
- view.center_y = -0.25
- view.center_z = 0
- view.object_center = use_slider
- view.object_scale = full_screen
- view.view_scale = 1
- view.z_clip_scale = 0.2
- view.perspective = 0.25
- env.floor = fine_grid
- env.floor_color = 0.2 0.2 0.2
- env.floor_prim_type = solid
- env.floor_position = 0
- env.shadow = on
- env.shadow_darkness = 0.15
-
- lighting.switch[0] = on
- lighting.type[0] = ambient
- lighting.color[0] = 1 1 1
-
- lighting.switch[1] = on
- lighting.type[1] = directional
- lighting.color[1] = 0.2 0.2 0.3
- lighting.direction[1] = 0.2 -0.5 -0.5
-
- lighting.switch[2] = on
- lighting.type[2] = spot
- lighting.color[2] = 1 1 0.7
- lighting.direction[2] = 0.2 -0.5 -0.5
- lighting.position[2] = 0 1 1
- lighting.atten_1[2] = 1
- lighting.atten_2[2] = 0
- lighting.angle[2] = 1.8
- lighting.exponent[2] = 12
-
- lighting.switch[3] = on
- lighting.type[3] = spot
- lighting.color[3] = 1 1 0.7
- lighting.direction[3] = 0.2 -0.5 -0.5
- lighting.position[3] = 0 1 1
- lighting.atten_1[3] = 1
- lighting.atten_2[3] = 0
- lighting.angle[3] = 1.8
- lighting.exponent[3] = 12
-